1. Google Forms: This tool can be used to create surveys, digital escape rooms, quizzes and tests. There are several question formats available as well. The pros for Google Forms is that it is user friendly for educators, can be used to differentiate between students (directives when selecting a specific answer etc.), it can grade for you and can display the data you collect in a variety of ways. Some cons of Google Forms are that it doesn't provide the student with direct feedback, the questions aren't as customizable as a platform like canvas and adding media to questions can be tricky.
2. Plickers: With this platforms, a teacher preloads a set of questions for a class. Each student is assigned a unique QR code that they can use to answer questions. The teacher scans the room with their phone/ipad etc, and will get instant feedback on who go the question correct and what the class looks like as a whole. Pros for Plickers is that students enjoy the unique format and strive for the 100% correct confetti, it limits students coping answer since each card is unique, you can skip around the question set to tailor the lesson to that specific class hour, and it provides data on each student and the class as a whole after each session. Cons for this format are that passing out cards can be a hassle and if you give the cards to students they tend to lose them, the question format is limited to multiple choice and true/false and that it requires a lot of work on the front end of the lesson. this isn't something you can just pulled up a questions set.
3. Quizizz: Similar to Kahoot, quizizz is a gamified quiz platform that offers 3 different game modes. These quizzes can be offered as a homework assignment or it can be hosted as a live game. Pros of quizizz: it's fun, there are multiple question formats, it creates a report of each student at the end of the game and it's student paced so you don't have to wait for each student to answer the question. Cons for quizizz are that because its student paced, some students will finish early and get distracted waiting, it relies heavily on being fast at answering rather than going for accuracy and the active link can't be open forever for students to complete it late.