A.I.101 Part #5: Bringing AI to the Classroom

Part 3 Beyond the Episode

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  • Last updated December 21, 2023 at 9:16 AM by sweethometc
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Explore various resources to extend your learning!

Beyond the Episode…

Explore various resources to extend your learning!

In this Task…

You will have the opportunity to decide which lesson you’d like to try for your own learning or for your students.

Explore Lessons:
  1. CODE.org.
    1. Open a new tab on your web browser, enter  http://code.org
    2. Use the TEACH pulldown menu, then navigate to the purple button “Explore the Curriculum Catalog”
    3. Toggle in: grade, duration, topic, etc
    4. Explore at least one resource

Evidence of Learning...

In a short paragraph or two, reflect on this task:
  • Was this resource helpful to your own learning?  Do you think you might use it with your students? Explain.
  • Have your thoughts changed about using AI in the classroom?  What else might you want to learn about with this topic?

All posted evidence

Liberta-Part 3

For part 3 of this badge I went to CODE.org to explore some teaching tools using code an AI for students to be creative and have new ways of applying information learned in class.  In this side I toggled through grade 10, for a 1.5 lesson, and focused on digital literacy.  A number of items and applications came up.  I chose to explore “Play Lab”. Play Lab is a tool that allows student to use code to write stories, choose characters, have them interact, create solutions and even score points.  Looking at the demo of animal characters and creatures I immediately related this to my content on the Russian Revolution when we watch the cartoon movie “Animal Farm”.  I was thinking of this symbolic representation of the communist revolution and how “play lab” could be used to take this a step farther to examine the outcome of the policies the Soviet Union enacted.  After watching the movie.  I could see my students using play lab code to create characters representing Stalin, the secret police, propaganda, the 5-year plans, collective farms, the peasants, Kulaks, etc…. I could see them putting the plans in motion, creating a dialogue over what is working and what it’s not, even scoring points or losing points when a policy succeeds or fails….  This type of technology would be so cool to totally immerse students in the content rather than just reading about it and answering questions on it. 

As I worked my way through all five of the AI badges I must say I have softened a bit towards it.  I still have my fears and a definite stance against it when it comes to AI’s potential to replace workers and strip students of original thought and creativity.  But I now see a lot of benefits too.  So many ways to create interaction, not just replacement of skills.  So many ways to ease on teacher material creation.  So many ways to create modes for students to think deeper and work hands on with material.  So many ways for a Social Studies teacher to make history come alive.  I am learning to embrace AI in a way that suits my teaching and my student’s needs.  Embrace NOT replace is my new motto. AI detection is something I still would like to learn more about and examine.  Students using AI to cheat and copy is currently my biggest struggle so this is the first thing I’d like to explore and use.
dliberta Almost 2 years ago

Part 3

I explored one of the lessons using Minecraft. It was titled Heroes Journey. Since I do not have a classroom to implement something like this in, I was thinking about ways I could support some of our libraries who try to implement STEM into their library curriculums in each of the elementary schools I work in. I want to continue to explore some of the code.org resources to see if these ideas might be viable to share with the librarians so that they have additional content to use with kids in a variety of levels.  Everybody is always looking for content that is of high-quality to use with their kids, and this looks pretty well done. Since it uses games, kids are familiar with already, their engagement level is likely to be pretty high. The lessons that code.org develops alongside the actual product that kids use, this should help a lot with my colleagues finding high-quality resources to use with her kids.

With the basics of coding being introduced with this tools kids can start to grow their knowledge of how code works.  I can even see this integrated into some ELA curriculum where students can write about what their hero does in Minecraft to create fantasy stories.

Lots of options to work with.
brent-peterson Almost 2 years ago

Poem Art

On Code.org, I searched for a 10th grade lesson that lasted 0-1.5 hours and dealt with digital literacy and games & animation.  I was surprised to come a few pop culture games such as Star Wars, Minecraft & Flappy Bird.  I chose to take a closer look at Poem Art.  In our upcoming WWI Unit, we give students an assignment where they read the famous poem "Dulce Et Decorum Est (Sweet & Fitting It Is)" by Wilfred Owen and then create Blackout Poetry. ( Students read Owen’s poem, circle or highlight key words or phrases & then blackout the words they do not need to create their own poem. The assignment on Code.org allowed students to select their own poem from the data base and then choose background colors, runs, etc. that would best fit the text.  I was wondering if students could input their own poems for this assignment or educators could input specific texts we use in our own curriculum.  This could be a new, cool spin on an older assignment.

After taking the AI badges, I feel like my overall attitude about AI has slightly improved.  Initially, I was very hesitant to start incorporating AI tools into my classroom and was overwhelmed by this technology.  However, after hearing about the many guardrails and new programs that can help detect AI, I'm wrapping my head around the pros of using AI tools in our classroom in the future and the many possibilities it can offer us. 




cutzig Almost 2 years ago