I explored Google Earth in the Edge at Bissell. It was the first time I ever used Google Earth in 3D. I was able to fly in space and look at Earth. I could use the menu laser button by pressing it on the toggle and choose which major place I wanted to see, or I could flip the earth and zoom in to a place of my own choosing.
There was plenty of equipment that was needed for me to have this experience. There were two controllers/toggles that I held, one in each hand. There was also a headset/ virtual reality goggles. Both of these together costs around $800. Then, the tower costs about $1,000.
Anywhere on earth can be visited by the user. It was really neat to see this first hand. The virtual reality experience with Google Earth is supportive of Bloom's Taxonomy levels. It encourages users to remember facts, demonstrate an understanding of certain concepts (such as geography), apply what they have discovered, evaluate information, and create a trip to show what they've learned. Google Earth could be more supportive in the fluency aspect. For example, it should allow for users to import audio. It might already do so, but I could not figure out how. As far as logistics, its fairly easy to manipulate. However, it may take some practice for younger children.
Google Earth supports curriculum in many facets. Science standards can easily be met by using this in the classroom.
Differentiation is supported because students have the ability to visit wherever they want. This supports their learning and growth more individualistically.
The cons include the price for the specific equipment that I used. In addition, without using the comfort zone aspect of Google Earth, I felt dizzy. This is something to pay close attention to in the classroom with young students.
This is relevant to my future classroom because it is a way to take children to places without actually taking them. I will definitely use Google Earth in my classroom to take children on virtual field trips.