6a.)Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b.)Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c.) Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d.) Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
All of these points have to do with address plagiarism because students need to not only know how to cite work and not plagiarize but they need to take responsibility of their own work. We must model how to not plagiarize and emphasize the importance of creating their own work. Technology is an incredibly useful tool to access information, but students must know how to use this information without taking someone else's hard work.