I picked two that I thought would go along with DonorsChoose.
Designer:
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
5a: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b: Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active deep learning.
5c: Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator:
Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
6a: Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b: Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c: Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d: Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Designer:
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
5a: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b: Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active deep learning.
5c: Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator:
Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
6a: Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b: Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c: Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d: Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.


