Sharon B Notaro

Part 3: Launch and Reflect

Part 3 Launch and Reflect

  • August 31, 2023 at 11:02 AM
  • Visible to public
Part III  Overall my experience with Kahoot! Is highly positive. Kahoot makes it extremely simple to create activities that meet the criteria for the lessons you need to teach. In addition, when you tap on Discover, you can find shared Kahoot!s, more than one person could possibly create. Kahoot!s created by others are very easy to duplicate and edit the resources to fit the needs of the students.  I find it painless to get all students to log in to the game. As suggested in the video, ideally the teacher is projecting the code onto a big screen. From this point, younger users can open up their camera app and use the QR code to log in while older students can simply type the code. The engagement of the place value game for everyone is immediate. It is one of those activities that has a high ceiling and a low floor so every student can respond whether they are correct or not. The risk factor for the students is low and they are all at ease. The students get so excited and hurry to log in and get started. I like how Kahoot lets the teacher decide about the pacing. Kahoot allows the teacher to set how much time for each question and when to post each question. That helps keep the activity moving and holds the students' interest. One of the things I would do differently is change the amount of questions from 20 to 10 to 15 depending on my group. I felt that for this particular concept, 20 questions for this group were overkill. Yet another group might need more practice. So I like how I can adjust the length depending on the students' needs. Finally, I like how Kahoot can give students new information, as well as review previous concepts in an exciting, evaluative way.