Lynette Wargo

Part 1 Digital Literacy

Evidence video 1 and 2 Providing of examples of using technology in the classroom Impact on teaching practice

  • July 10, 2024 at 12:25 PM
  • Visible to public
In my classroom digital literacy is often used to help strengthen skills taught.  My students use math apps to become more fluent in their math facts.  Often times students will play against each other but are also trying to improve their previous scores.   While they are striving to beat another classmate's score often times they are also willing to help another student if they are  in need of assistance. Students are often eager to teach another student how to play or access a site. Students are learning to  interact with other other respectfully while they are playing against and/or with each other.  Seesaw activities also provide students with opportunities to practice skills taught whether it is a math activity or a literacy activity.  Seesaw activities allow teachers to respond to the student's work and also gives the students an opportunity to fix incorrect work that was submitted.  Students use Brainpop jr as a resource to watch videos and to learn about topics being taught.  At the end of the short video the students are able to take a quick quiz to check heir comprehension of what the movie taught them.  Every year there seems to more apps and games available for students to play and use. My hope is to continue to learn what is available for my students to help them strengthen their skills. I feel that it is important for students to have a balance between hands on learning and digital resources.  Sometimes the use technology can be very overwhelming and difficult to keep up with.  I want to continue to learn about what is available for my students and implement it when it is beneficial for my student's learning.  It is important for student's to interact with each other and not always with a screen.  Again there must be balance for students especially at a young age.