I was interested in the Interactive Prototype because of the benefits it would provide for the classroom like the opportunity for dynamic activities, hands-on experience and student-centered learning opportunities that would allow a teacher to better prepare students for the opportunities outside of the classroom, whether it be continued education or moving into the workplace. The fact that the prototype allowed for active learning and experimentation made the exercise more engaging and hands-on for the student.
As a business teacher the concepts I teach directly relate to the real-world as such my classroom offers project-based learning opportunities. Providing traditional assessment for students isn't really telling me what they have learned because I want them to do more than simply memorize the content I want them to demonstrate their learning through application. There are checkpoints however where I look to assess understanding through exit slips or review activities. Business content is directly linked to 21st century skills like creativity, collaboration, critical thinking and communication. My students using a prototype would help ensure that they better apply the content being taught. Case studies and real-world problems ensures that my students are being challenged to come up with solutions. As a teacher I can see the benefit of being able to quickly review and grade student work. It would allow me the ability to provide more detailed feedback earlier in the learning process thereby allowing students to get check-ins throughout the activity to better guide them through the design process. I would be interested in integrating this into my classroom but would need to spend more time investigating how it could best improve the existing set-up I have in place for content.
As a business teacher the concepts I teach directly relate to the real-world as such my classroom offers project-based learning opportunities. Providing traditional assessment for students isn't really telling me what they have learned because I want them to do more than simply memorize the content I want them to demonstrate their learning through application. There are checkpoints however where I look to assess understanding through exit slips or review activities. Business content is directly linked to 21st century skills like creativity, collaboration, critical thinking and communication. My students using a prototype would help ensure that they better apply the content being taught. Case studies and real-world problems ensures that my students are being challenged to come up with solutions. As a teacher I can see the benefit of being able to quickly review and grade student work. It would allow me the ability to provide more detailed feedback earlier in the learning process thereby allowing students to get check-ins throughout the activity to better guide them through the design process. I would be interested in integrating this into my classroom but would need to spend more time investigating how it could best improve the existing set-up I have in place for content.


